In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality. It does not look too bad because even speed of basic texturing is quite low. I even heard about single megabyte card, which would just scratch any hope for reasonable 3d. All the mach64VT can do, plus improved video filtering, bus mastering and the 3d acceleration. In ATI was a big graphics company with strong presence of various 2d accelerators build on mach64 architecture. Latest official drivers are used.

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And since framerate difference is not so big and only so few games are rendered properly I cannot help it: Looks like we have all the basics, or do we?

ATI 3D Xpression

I could not get any OpenGL title to work even with my wrappers. It is actually often reported as a member of GT family. Even if trilinear was supported and it ait in ATI’s announcement, but that blurp had to be about some hack around true trilinear filterthe speed should skydived due to many pending texture reads.

I even heard about single megabyte card, which would just scratch any hope for reasonable 3d. Current technologies and software. It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control. But to my knowledge the mach64GT chip did not appear on the market until spring Besides basic Gouraud and flat shading 3D Rage promised perspectively correct texture mapping, bilinear texture filtering, sub-pixel accuracy, depth buffering with sorting for rejection of hidden pixels, source and destination alpha blending.


It was only evolution of the CT chip with added orthogonal hardware video overlay xppression scaler. Yes, there is 32 bit 3d mode, but blending operations are causing color corruption in true color depth.

Such images from Forsaken could make one think this is a midstep in the 2d to 3d transition as timeline would suggestbut the game is just so adaptive even hardware accelerated executable does not give any warnings.

ATI went through same pain like Nvidia and 3Dlabs did in xti However, there is a speed difference between disabled textures from start and failure to display them.

ATI Rage – Wikipedia

Results from TR2 were not included to the benches above because the 3D Rage cannot display textures in the game. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers. There is some sub-pixel accuracy and hardware color calibration as well. The exception is of course special case of Su, and there the Rage also does not help the performance.

And so I had to test it and got confused with two games which could seem to at least partially accelerated: It does not look too bad because even speed of basic texturing is quite low. More evidence can be seen in Rage screenshot gallery. Latest official drivers are used. It supports 8-bit palettes for textures, helping to get away with small capacity.


Maximum resolutions of xx16 or xx The sticker was already there when I bought it.

In games, performance actually suffered. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. Windows 95 and Mac OS were not supported.

Limited feature set, especially failure to deliver DirectX compatible depth buffering, only meant that the 3D Rage atu degraded into solid 2d card. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. However Ati was not to let the future 3d gaming crowd slip away and quickly delivered more capable Rage II chip.

What more to say. For what I know little has come out from support for all major APIs. As the name says, AFR renders each frame on an independent graphics processor.